Nine Dots Studio

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Outward 2 — December Playtest FAQ

Outward 2 — December Playtest FAQ

Everything you need to know before jumping into the December playtest: schedule, scope, and what we’re testing this round.

  • Outward 2 — January Playtest FAQ

    Outward 2 — January Playtest FAQ

    A second playtest window is on the horizon. Here’s how to take part and what we’re focusing on after December’s feedback.

  • Outward 2 — December Playtest Recap

    Outward 2 — December Playtest Recap

    Numbers, learnings, and the bugs that made us laugh — a transparent recap of what happened during the first playtest.

  • Studio update — Spring 2026

    Studio update — Spring 2026

    New faces, new tools, and a sneak peek at what the team is cooking for the second half of the year.

  • Behind the art of Outward 2

    Behind the art of Outward 2

    Our art director walks through the visual pillars of Outward 2: how grit, light, and silhouette shape every screen.

  • Why we build systems-driven RPGs

    Why we build systems-driven RPGs

    A short essay on the design philosophy that runs through every game we ship — and why it matters more than ever.